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Ultima Underworld Walkthrough II - Spells
Locations of Spells
The Avatar can learn several undocumented spells during his stay in the Labyrinth of Worlds. Below is a list of what they are and where they can be learned.
Spell | Name | Runes | Description | Location |
---|---|---|---|---|
Bounce | Uus Des Por | Elastic collisions jumping/moving | Castle of Lord British L2: Nystul's lab | |
Locate | Bet Wis Ex | Puts you back on the map if lost | Ice Cave L2: City of Anodunos | |
Dispel Hunger | Quas Mani Ylem | Gives you that "well fed" feeling | Pits of Carnage L1: Zaria | |
Valor | Quas An Corp | Improves combat | Pits of Carnage L1: Zogith | |
Repel Undead | An Kal Corp | Cause undeads in front of the caster to flee | Killorn Keep L1: Merzan | |
Frost | In An Flam | Shoots ice balls at multiple opponents | Pits of Carnage L1: Iced-over side room | |
Thick Skin | In Sanct | Provides medium protection | Never mentioned in game but you remember the spell from UW | |
Rune of Stasis | In Tym Jux | Sets a time trap | Killorn Keep L1: Merzan | |
Mending | Rel Sanct Ylem | Repairs armour/weapons to "excellent" | Prison Tower L5: Armory | |
Map Area | Wis Ex | Puts your immediate surroundings on your map | Ice Cave L1: Artic Explorers | |
Enchantment | Vas Ort Ylem | Turns weapons/armour "magical", recharge wands | Killorn Keep L1: Altara |